
Ashes of the Unchosen
ASHES OF THE UNCHOSEN The Unblessed Inventor Magic shut the door. He built his own world. When fifteen-year-old Karl receives the kingdom’s sacred Divine Serum, everyone expects his skin to ignite with glowing....
ASHES OF THE UNCHOSEN The Unblessed Inventor Magic shut the door. He built his own world. When fifteen-year-old Karl receives the kingdom’s sacred Divine Serum, everyone expects his skin to ignite with glowing sigils and awaken supernatural power. But when the light fades, Karl is left with nothing—no magic, no mark, no future. Declared “unworthy,” he is dragged back to the deep mines where his parents have spent their lives digging until their bodies broke. The Academy of Elites forgets him. The nobles ignore him. The gods reject him. But the darkness gives him something else. Underground, Karl begins to see machines differently—fault lines, patterns, energy flows, structural weaknesses. Strange diagrams flicker in his mind, guiding his hands. He can predict failures before they happen. Prevent disasters before anyone notices. What begins as a curse becomes a quiet awakening. Soon, Karl starts building small tools. Then, the secret gadgets. Then, wearable gear no Elite has ever imagined—powered by engineering, instinct, and a strange new intuition, the serum left buried in his mind. When magical beasts breach the lower tunnels, the boy who was thrown away becomes the only one who can fight them. Not with spells. Not with divine blessing. But with technology. As other “failed” children begin showing odd abilities of their own, Karl forms a new underground guild—a rival to the Academy itself. A guild that doesn’t rely on gods or noble bloodlines, but on invention, strategy, courage, and the will to rise. From the dust of the mines, Karl will build exosuits, AI analysis companions, battle-time tactical systems, and protective gear that challenges everything the kingdom believes about power. He won’t just survive. He will become the greatest hero the kingdom has ever seen— a hero engineered, not chosen.
- E1. Sent Back to the Dark
- E2. The Wrong Kind of Gift
- E3. Not the Power They Wanted
- E4. The First Signal
- E5. The Thing in the Wall
- E6. Leaving the Dark
- E7. The Man With Too Many Knives
- E8. Trapwork
- E9. Goggles
- E10. The First Market
- E11. Fear Testing
- E12. Shards Do Not Come Easy
- E13. The First Armour
- E14. The Town That Was Not on Any Map
- E15. The Drop Point
- E16. The Forge Line Ghost
- E17. Counter Trap
- E18. The First Protection Contract
- E19. The Town With No Dogs
- E20. The Night They Tested Harrowridge
Anonymous — 5/5 — 6M ago
The plot is very intriguing and I want to hear how things end up. However, the execution of different situations and arcs is done poorly. Their are too many repeated lines that make it confusing to separate what is happening. The reader sounds like an AI that doesn't know how to properly pace speach or use proper emphasis according to the story. Each episode is not particularly well thought out. The protagonists are given all these abilities and capabilities but don't use them in the most obvious ways. The writer spends so much time talking about how efficient they are but then they don't even do the simplest things, like building an exosuit for every team member with all the gadgets integrated into them so no one member being lost breaks the team. The Author acts like the characters are smart while keeping them very stupid. Let me know if you want me to read this for you because the reading is pretty bad.