
Awaken the Sandman
In the industrial city of Braxmond, progress runs on brass and steam—but when the unveiling of the airship Ascendant ends in horror, workers convulsing under voices not their own, young....
In the industrial city of Braxmond, progress runs on brass and steam—but when the unveiling of the airship Ascendant ends in horror, workers convulsing under voices not their own, young heir Rhylorin Kuznetsov realizes something beyond invention has awakened. Plagued by visions of hourglasses bleeding sand and faceless shadows with metal jaws, Rhylorin learns the truth: the ruins of the Citadel of Convergence are not history, but prophecy repeating. Marked as either savior or sacrifice, he stands between the zealot Mortal Instruments Order, who would purge all magic, and the rising tide of possession spreading through the city’s workers. To resist is to be destroyed. To wield his curse may damn him. As science collides with the supernatural and cults claw their way back into power, Rhylorin must choose: fight the darkness threatening his world—or embrace it.
- E1. Smoke and Mirrors
- E2. The Heir of Kuznetsov
- E3. Ascendant Takes Flight
- E4. Heat, Hunger, and Horrid
- E5. Return of the Carnival
- E6. Whispers at the Gatehouse
- E7. City of Brass and Soot
- E8. The Rally
- E9. Disgrace the Name
- E10. Dream of Sand
- E11. Emerald Truths
- E12. Mortal Instruments Dissemination
- E13. When Lords Demand Blood
- E14. Power Test
- E15. Arcana
- E16. Fate's Call
- E17. My Tutor
- E18. The Oath
- E19. The God Who Fell
- E20. A Bad Omen