
Wizard's Tower
After the death of his oldest friend, an ancient and powerful half-elf wizard finally lays down his old life at the academy to build the one thing that will truly....
After the death of his oldest friend, an ancient and powerful half-elf wizard finally lays down his old life at the academy to build the one thing that will truly be his own: a tower on the wild frontier. But a home worth having is a home worth defending. As he raises apprentices, tames the beasts of the borderlands, and turns raw wilderness into a stronghold, whispers of war and a coming 'pestilence' — a monster tide that could end the age — draw ever closer. Cozy in its quiet moments and epic when the walls are tested, this is a base-building progression fantasy about craft, mentorship, and building something strong enough to protect the people who make it a home.
- E1. Too Late to Save Him
- E2. Burying His Only Friend
- E3. No Reason to Stay
- E4. Summoned by the Guildmaster
- E5. A Wizard Needs a Tower
- E6. War on the Horizon
- E7. The Road South
- E8. Ghosts of the Orphanage
- E9. The Girl at the Inn
- E10. Testing the Apprentice
- E11. Gods Can Be Enslaved
- E12. At the City Gates
- E13. A Hundred Dead Bandits
- E14. Whispers of Rebellion
- E15. The Wizard's Robes
- E16. When Knowledge Changes
- E17. Walls of Stone and Curse
- E18. The Slayer's Reputation
- E19. No Disciples
- E20. Naming the Beast