New Republic-Commonwealth

New Republic-Commonwealth

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Two centuries after the Great War turned America into a scorched wasteland, the Commonwealth stands on the knife’s edge between rebirth and ruin. Scattered settlements scrape together a fragile existence,....

Two centuries after the Great War turned America into a scorched wasteland, the Commonwealth stands on the knife’s edge between rebirth and ruin. Scattered settlements scrape together a fragile existence, traders walk roads haunted by mutants and raiders, and storms of green fire roll across the Glowing Sea. The bombs may have stopped falling, but the war for survival never ended. At the center of it all lies Bunker 13 — a pre-war military installation buried deep beneath the ruins, once designed to serve as the Vice President’s wartime command hub. Forgotten by history, it has become the beating heart of a daring new alliance: The Republic of the Commonwealth. Led by survivors, scavengers, ex-soldiers, and scientists, this fledgling republic dreams of rebuilding civilization — not just for humans, but for ghouls, synths, and all who choose to stand under its banner. But in a world where trust is scarce and hope is dangerous, every dream has enemies. The shadows of the old world have not faded. The Enclave — or what remains of it — whispers in the dark, carrying out experiments and shaping horrors in secret. Raiders, mercenaries, and mutated beasts roam the wilds. And in the depths of the Glowing Sea, something far worse than radiation is stirring. Fallout: New Republic follows Commander Jake, a soldier haunted by the past, and Nora, a leader carrying the weight of a fractured alliance. Alongside their allies — Dr. Madison Li, the sharp-minded scientist from the Capital Wasteland; MacCready, the hardened marksman of Gray District; Colonel Whitehill, the ghoul tactician commanding a company of outcasts; Martin Rann, the young prodigy with the mind of an old-world genius; and the legendary black ops unit known as the Ghoul Ghosts — they will face impossible odds to keep the Republic alive. Across a sprawling Commonwealth, their journey will span tense political negotiations, desperate supply runs, and brutal battles against enemies human and inhuman. They will uncover pre-war secrets buried in forgotten bunkers, walk the treacherous streets of Diamond City and Goodneighbor, and venture into the nightmare realm of the Glowing Sea where feral ghouls hunt in packs — and sometimes speak. From the siege of Graygarden to the deadly skies above the Atlantic oil rig, each chapter is a test of loyalty, ingenuity, and endurance. But survival comes at a cost. As whispers spread of “the one that glows” — a feral unlike any other, wielding power that could change the fate of the wasteland — Jake and the Republic must decide how far they’re willing to go to protect what they’ve built. Alliances will be tested. Morality will bend. And the line between salvation and destruction will blur until no one can tell the difference. Told in a gripping, serialized format, Fallout: New Republic combines the harsh grit of post-apocalyptic survival with the layered storytelling of political intrigue and the suspense of high-stakes war drama. Each episode pulls listeners deeper into a world where every bullet counts, every ally could be a traitor, and every shadow hides something that wants you dead. This is not just the fight to survive. This is the fight to rebuild. And in the ruins of the old world… The New Republic will rise — or burn trying.

Disclaimer: This show may contain expletives, strong language, and mature content for adult listeners, including sexually explicit content and themes of violence. This is a work of fiction and any resemblance to real persons, businesses, places or events is coincidental. This show is not intended to offend or defame any individual, entity, caste, community, race, religion or to denigrate any institution or person, living or dead. Listener's discretion is advised.

E1. Prologue
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E4. First Contact
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E7. Frostlines
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E8. First Wave
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E9. Gathering Storm
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E10. The Noon Lesson
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E11. The Siege of Shelter
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E12. Road of Ash and Salt
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E13. Markets and Masks
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E14. Last Contract
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E15. The Long Market
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E16. The Last Day
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E17. On the Road Again
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E18. Faith, Fire, and Fallout
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E19. Storm Over Concord
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E20. Morning After
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